Remove Wisely
Plan smart. Remove wisely.
Difficulty modes
How it works
A number tells you how many cells to remove.
Core Mechanic
- Count-Based Removal: Not cluster-based. Removes the exact count across the whole board.
- Board Pressure: New rows drop periodically. If top is full, game ends.
- Phase Scaling: Game gets harder in phases. Later phases = more frequent drops.
Special Actions
Bomb
Unlocked at 100 removals (+50 every 50). Clears entire board.
Drop
Forces next row drop. Use to reshape the board strategically.
Earthquake
Unlocked every 1000 score. Redistributes cells to less dense columns.